General level design/uneventful week


Hi there. 

It's been one week since showing Diggo Doggo for the first time. It was really nice to see the support from family, friends and new folk! From the bottom of my heart, thank you for taking the time to share my tiny little game. 

Been a bit of a uneventful week development-wise. I wanted to integrate a better menu system with accessibility features, like input mapping, but I haven't managed to get anything working yet. I definitely want input mapping in Diggo Doggo I just hope it isn't out of my scope as a developer. 

Hope you like the jelly object that helps Doggo reach higher places. 

And I hope you're all well.

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