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Diggo Doggo

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Devlog

  • Break the targets
    December 12, 2020 by Fabbbydoo##Dogs, ##Platformer, ##2d, #pixelart
    Hello all, hope you're well. A game mechanic featured in Diggo Doggo will require the player to break targets in order to unlock the way to the precious bones. Doggo has a nice big hitbox on the tail... Continue reading
  • General level design/uneventful week
    December 05, 2020 by Fabbbydoo##Update
    Hi there. It's been one week since showing Diggo Doggo for the first time. It was really nice to see the support from family, friends and new folk! From the bottom of my heart, thank you for taking t... Continue reading
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